Here's a quick recap of the past few months in the motion world.

From global campaigns to interactive experiments, the real win has been shifting my mindset.

Lately, I’ve been exploring non-linear ways of thinking about motion, especially by integrating Rive into my workflow.

I read this in a Rive article and it stuck with me:
“Can Rive replace After Effects?
Not quite — and that’s the point."
-After Effects is great for crafted, cinematic control, VFX, 3D (the fake one too)
-Rive lives in real-time, interactive motion that ships with the product.

They don’t replace each other — they complement and expand what’s possible.

This shift felt natural after building a foundation in JavaScript and getting more comfortable thinking in terms of code, interaction, and systems.

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