Here's a quick recap of the past few months in the motion world.
From global campaigns to interactive experiments, the real win has been shifting my mindset.
Lately, I’ve been exploring non-linear ways of thinking about motion, especially by integrating Rive into my workflow.
I read this in a Rive article and it stuck with me:
“Can Rive replace After Effects?
Not quite — and that’s the point."
-After Effects is great for crafted, cinematic control, VFX, 3D (the fake one too)
-Rive lives in real-time, interactive motion that ships with the product.
They don’t replace each other — they complement and expand what’s possible.
This shift felt natural after building a foundation in JavaScript and getting more comfortable thinking in terms of code, interaction, and systems.